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Comparing 1.8 PvP vs. 1.7

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Some people have said that PvP is harder (to win as attacker) in 1.8 than it was earlier.

That is true. In general, PvP was made harder as in 1.7 the winning ratio from most maps was over 50%, with over 70% for some, so it was obvious that something needs to be done. Thus, defense bot clouds were made a bit bigger in many maps.

Now in 1.8, the win ratio is close to 50% in most maps, and the difference between various maps is much smaller. One complain during 1.7 was that defense maps with just single Titan were really hard to defend - according to new data this is far from truth anymore, maybe quite opposite.

 

(Disclaimer: 1.8 is still so fresh that sample size is much smaller, but we will continue monitoring the overall balance of the pvp)

 

 

 

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Looks like eating a lot of meat during holiday seasons have made people more crafty in destroying enemy bots - pvp map win rates have climbed to 50-70% depending on the map.

 

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